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Te Whare Wānanga o Ngā Matataua a Tangaroa

Scouts NZ - Region 1

 
   

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Youth Awards Charge Certificate Other Awards  

Nautical Training - Youth Awards

 

 

Boatman - Cornerstone: Outdoors Record Card

REQUIREMENTS

1.   List what clothing to wear and the personal equipment needed for sailing and rowing.

2.   List the different features of a Type 402 lifejacket and Type 403 buoyancy aid. Select an appropriate sized PFD and demonstrate wearing it correctly.

3.   Swim 50 metres and then tread water for five minutes.

4.   Correctly describe the following terms:

  • Port.
  • Starboard.
  • Bow.
  • Stern.

5.   Take part in launching and retrieving a boat.

6.   Demonstrate how to board a boat from a wharf, from a beach or from another boat.

7.   Explain the dangers and precautions to take when a boat is coming alongside, when moving in a boat, raising and lowering spars and oars, removing equipment such as boathooks.

8.   Be able to bail, fend and lash loose equipment securely and cast off

9.   Know the basic distress signals that can be performed with equipment normally found in a cutter.

10. Complete four hours practise in Scout cutters on the water.

11. Be able to tie the following knots:

Oarsman - Cornerstone: Outdoors Record Card

REQUIREMENTS

Pass the Boatman Personal Challenge before commencing this challenge.

1.   Be able to identify the following parts of a Sea Scout standard cutter:

·    Thwarts, bow sheets and stern sheets.

·    Oars, crutches, crutch sockets and stretchers.

·    Knees, breast hook, quarter knees and transom knee.

·    Keel, planks, ribs, gunwale and gunwale capping.

·    Stem, towing eye and painter.

·    Transom, horse, gudgeons and pintles.

  • Rudder and tiller.

2.   Assist with the preparation of the boat for rowing.

3.   As a member of a boat’s crew be able to respond correctly to the following orders:

  • Give way.
  • Oars.
  • Backwater.
  • Hold water.
  • Rest oars.
  • Toss, ship and boat oars.

4.   Assist with anchoring and make fast to a wharf or other boat under directions from a coxswain.

5.   Throw a life ring and a 12-metre line accurately to a chosen mark.

6.   Demonstrate how to row competently as a member of a crew.

7.   Demonstrate how to tie the following knots correctly:

8.   Complete at least eight hours rowing practise during at least six separate occasions since obtaining the Boatman Personal Challenge.

9.   Crew in at least one rowing race at a Zone or Regional Scout Regatta.

Coxswain - Cornerstone: Outdoors Record Card

REQUIREMENTS

The Oarsman and Swimmers Personal Challenge must be completed before attempting this challenge.

1.   Supervise the preparation of the boat for rowing, ensuring that the crew are dressed appropriately.

2.   Supervise the launching and retrieving of the boat as well as assisting in securing the boat onto the boat trailer.

3.   Know the Scout Water Activity Rules applicable to:

·    Charge certificates and boating limits.

·    Boat Certificate.

4.   Correctly explain:

5.   Identify correctly the equipment that must be carried in a boat being rowed.

6.   Explain the steps for prevention of hypothermia.  Describe the symptoms and emergency treatments of hypothermia and artificial resuscitation.

7.   Competently take charge of the boat and maintain discipline while:

8.   Recover a person or piece of equipment that has fallen overboard.

9.   Explain what to do if:

10. Demonstrate how to prepare a boat for towing and then tow another boat.

11. Row a boat with only one other oarsman and no coxswain.

12. Demonstrate how to correctly load a boat with stores and row it to another location and correctly unload.

13. Explain what to do in the event of capsize.

14. Describe how raise the alarm in an emergency.

15. Demonstrate how to tie and use the following correctly:

16. Completed at least four hours as coxswain during rowing practise on at least three separate occasions since obtaining Oarsman badge.

17. Cox in at least one rowing race at a Zone or Regional Scout Regatta.

Sailor - Cornerstone: Outdoors   Record Card

REQUIREMENTS

The Oarsman and Swimmers Personal Challenge must be completed before attempting this challenge.

1.   Be able to identify the following parts of a Sea Scout standard cutter rigged for sailing:

  • Chain plate.
  • Centre case.
  • Centre plate.
  • Mast, mast step, hounds band, sheaves, halyards.
  • Forestay, side stays, running back stays.
  • Boom, gooseneck, boom vang and outhaul.
  • Main and jib sheets.

2.   Be able to identify the following parts of a sail.

  • Tack, throat, head, peak and clew.
  • Luff, head, leach and foot.
  • Reef points and Cunningham.
  • Batten pockets.
  • Gunter.

3.   Assist with the rigging and derigging of a standard cutter on land and in the water.

4.   Demonstrate how to tie and use correctly:

  • An Eye Splice.
  • A Sailmaker’s Whipping.
  • A Rolling Hitch.
  • The knots specified in Boatman and Oarsman badges.

5.   Demonstrate how to effectively trim the boat under sail.

6.   Demonstrate how to do the following :

  • Let fly.
  • Ease.
  • Tighten.
  • Cleat.
  • Lee-o.
  • Gybe.

7.   Assist in reefing the main sail of a standard cutter

8.   Assist in annual swamp test of a standard cutter.

9.   Row or paddle the boat while rigged for sailing as one of a two man crew.

10. Complete at least six hours sailing practise during at least three separate occasions since completing the Oarsman Personal Challenge.

11. Crew in at least one sailing race at a Zone or Regional Scout Regatta.

Helmsman - Cornerstone: Outdoors Record Card

REQUIREMENTS

The Sailor and Coxswain Personal Challenge must be completed before attempting this challenge.

1.   Supervise the rigging and derigging of a Sea Scout standard cutter.

2.   Know the Scout Water Activity Rules applicable to:

  • Charge certificates and boating limits
  • Boat certificates.

3.   Understand Maritime Rules Part 91that is applicable to sailing.

4.   Know the National and Regional Regatta rules.

5.   Know the rules of the road at sea Maritime Rules Part 22 (22.11 to 22.18) and ISAF Rules Part 2 under sail.

6.   Know the gear that must be carried in a Sea Scout standard cutter under sail.

7.   Take charge of a Sea Scout standard cutter under sail and show how to:

  • Tack and gybe
  • Sail from a wharf and come back alongside it
  • Sail up to a buoy
  • Get a boat “out of irons”
  • Retrieve a person or piece of equipment from the water.
  • Anchor and reef, anchor and remove a reef
  • Capsize, bail out and sail away

8.   Be able to interpret sailing instructions.

9.   Sail a triangular course competently.

10. Know the basic starting procedure in yacht racing.

11. Know the causes of and be able to correct:

  • Weather and lee helm
  • Excessive rolling downwind

12. Complete at least four hours as helmsman during sailing practice on at least three separate occasions since obtaining Sailor badge.

 

Nautical Patrol Challenge

   
    Contact: Marine Education Centre